![]() The adventurers enter the city’s sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. #EYE OF THE BEHOLDER MAPS SEGA CD SERIES#The third game, however, was not developed by Westwood, which had been acquired by Virgin Interactive in 1992 and created the Lands of Lore series instead. The game has two sequels, Eye of the Beholder II: The Legend of Darkmoon, also released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. The Sega CD version features a soundtrack composed by Yuzo Koshiro. in 1991 for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. It was published by Strategic Simulations, Inc. In a word, weird.Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. Next Generation reviewed the Sega CD version of the game, rating it two stars out of five, and stated that "Panic wants to defy description and critical analysis. Richard Leadbetter, editor of Mean Machines Sega, awarded the Japanese version of the game a score of 90%. Game Players magazine described the game as being made "for people on drugs, by people on drugs." They added, "You might feel differently if there were at least great jokes coming from the switches, but the humor is mostly simplistic cartoons with childish graphics, like basic versions of animations from Monty Python." They gave Panic! a 2.0 out of 5 for graphics, 4.0 for sound, and 1.0 for both control and funfactor, making it one of only 12 games in GamePro history to earn a score of 1.0 or lower. GamePro panned the game, chiefly for its trial-and-error gameplay which requires players to watch many "pointless" scenes. They particularly enjoyed the high quality animations and often "sick" sense of humor, and gave it a score of 5.75 out of 10. The four reviewers of Electronic Gaming Monthly noted that Panic! is not actually a game, but opined that it is nonetheless very original and enjoyable for a while, though all but one of them also felt it gets boring fairly quickly. The level 12-D sends the player to the Japanese Mega-CD BIOS screen, but this scene was not changed in the North American version and still showed the Japanese BIOS screen instead of the American one. ![]() Two stages were removed for the North American release: Level 2-B, a scene with a cigarette machine, and Level 9-B, featuring a Japanese typewriter. It is possible to backtrack into previous levels, and buttons once pressed are not marked, unless they were booby-trapped. ![]() The buttons themselves have no indication on what they do when pressed. The grid also features a few game overs on the grid, marked by flashing skulls on the map. Sometimes the buttons are booby-trapped and cause the destruction of a variety of monuments. Each button causes an animation and/or teleports Slap to another room. To this end, Slap and Stick must traverse a grid of levels, pushing buttons to advance.Įach level is presented as a new area with a mechanical device, and a set of buttons to press. Slap and his dog Stick (who has been sucked into his TV) must carry an antidote to the central computer to fix it. During the intro, the game explains that a virus has infected the world's computer systems. ![]()
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